Fort Lauderdale
Sea Cadets

Event Descriptions and Rules

ALL HANDS EVENTS 

PERSONNEL INSPECTION - MILITARY BEARING AND PROPER WEAR OF THE UNIFORM 

PARTICIPATION:

  1. All Cadets from all units shall stand inspection in the regulation Uniform as contained in USNSCC Regulations, and as specified in the Plan of the Day.
  2. All Cadets shall wear standardized Name Tags within the Unit or None shall wear Name Tags.
  3. All Cadets shall carry an authorized ID Card, and Uniforms shall carry all appropriate Ribbons and insignia
  4. New Entry Cadets, not yet outfitted shall stand inspection as a Fourth Rank, and shall be inspected for ID Cards and Hair Cuts only. 

PROCEDURE:

  1. Inspecting Officers are to judge the cadet in front of them regardless of size of unit.
  2. Inspecting Officers shall gig for cause, not opinion and shall not gig a Cadet for Uniform discrepancies that are beyond the control of the Cadet. (i.e. obvious used Uniform, Pants too short, which cannot be let down any further etc.)
  3. A writer attends each Inspecting Officer, but is forbidden to make any comment or inspect.
  4. Upon completion of inspection that Unit shall march off and prepare for the following event. 

JUDGING:

  1. Gigs shall be marked for infractions based on the Inspection sheet.
  2. Scoring shall be the total number of infractions subtracted from a base number of 250 and multiplied by the percentage of Unit Cadets present at Flagship in relation to the number enrolled as of 01 March.
  3. HIGHEST FINAL SCORE GIVES HIGHEST PLACING.

 

 REGULATION DRILL - MILITARY DISCIPLINE 

PARTICIPATION:

  1. Units shall field minimum of 17 cadets to participate. If less than 17 Cadets are present then 100% of the Unit's complement must participating in this drill event.
  2. Drill Unit shall consist of three Squads of five Cadets, or as numbers permit plus a Guidon and LPO
  3. All Drill Movements shall be selected from the Navy Drill and Ceremony Manual,. (NAVMC 2691) or as amended OPNAV p 3403.
  4. The LPO upon reporting in will be offered at random, one of a choice of several pre-prepared Drill Cards.
  5. The Drill shall be carried out exactly as stated on the Drill card issued.
  6. There shall be no more than ten paces between each movement.
  7. The commands that will be used, but not necessarily in this order, are:

FORWARD MARCH

HALT

EXTEND AND CLOSE MARCH

COLUMN RIGHT AND LEFT

TO THE REAR MARCH

HALF STEP

MARK TIME

EYES RIGHT OR LEFT

READY FRONT

FIGHT AND LEFT FLANK 

JUDGING:

Units shall earn from 10 to 40 points in each of the following:

Military Bearing

Unit Formation 10 points = passing

Appearance 20 points = average

Adherence to Exact Procedure 30 points = above average

LPO Performance 40 points = outstanding

Penalty Points shall be assessed as follows:

5 points Lateness, Delays from the Reporting In to the start of the

Regulation Drill

5 points. For each individual error within the Unit

5 points For each violation of pace limits

10 points. For each incomplete movement by the Unit

10 points. For any unsportsmanlike behavior or interference

Each Unit receives 50 Participation Points.

  

KNOCKOUT DRILL - INDIVIDUAL KNOWLEDGE AND ATTENTION TO DETAIL UNDER STRESS  

PARTICIPATION:

All Cadets from each Unit may participate. 

PROCEDURE:

  1. Total Cadets shall form a single Drill Unit.
  2. Appropriate judges shall drill the Unit, giving commands taken from the Navy Drill and Ceremony Manual (NAVMC 2691)
  3. After each command, Cadets eliminated shall quickly leave the field and the process shall continue until one Cadet remains. 

JUDGING:

Cadets shall be eliminated by the Judges after each command, if they fail to properly execute the given command. 

SCORING:

  1. Third last remaining Cadet shall be placed third.
  2. Second last remaining Cadet shall be placed Second.
  3. Last Cadet remaining shall be placed First. 

EQUIPMENT:

  1. PA System
  2. Arm Bands for Judges.

 

MORNING TEAM EVENTS  

EXHIBITION DRILL WITH RIFLES  

Exhibition Drill team must contain a minimum of six (6) Cadets. 

PROCEDURE:

  1. Exhibition Drill content is limited solely by the ingenuity of the Unit presenting it. The emphasis is on Exhibition, and thus no carrying of Drill cards is permitted.
  2. Team Uniforms and equipment shall comply with USNSCC Regulations.
  3. Drill shall take no less than three (3) and no more than five (5) minutes from start to finish.
  4. The Drill team shall always be presented to the judges at Competition, and to the senior inspecting officer, if the drill is presented at the pass in review.
  5. The exhibition drill team must have a minimum of six (6) rifle moves.
  6. Military bearing must be maintained at all times. 

JUDGING:

  1. The LPO shall report in to the Judge when called and ready to proceed.
  2. The timing shall start when the first command is given to the Unit.
  3. The timing shall end when the LPO reports "This completes – unit - Exhibition Drill Sir". 

SCORING:

  1. The Judges shall rate the Drill Performance giving 10, 20, 30, 40, 50 points for each of the following.

?                    ?DIFFICULTY

?                    ?UNIQUENESS

??                    INGENUITY

?                    ?PRECISION

  1. The Judges shall gig for each of the following. Each gig shall count as five points.

?                    ?IMPROPER UNIFORM

?                    ?IMPROPER INDIVIDUAL MOVEMENT

?                    ?IMPROPER UNIT EXECUTION OF A MOVEMENT

  1. Outside time limits shall disqualify the team, producing a “NO SCORE”
  2. Highest final score shall be highest placing.
  3. Each Unit shall receive 50 Participation Points.
  4. Score shall be the evaluation number plus Participation Points minus gigs. 

EQUIPMENT:

Stopwatch

 

COLOR GUARD - CEREMONIAL PROCEDURES  

Minimum Color Guard shall be two flag bearers, and two Guards with or without

arms. 

PROCEDURE:

  1. The National Flag carrier shall be the Guard Commander.
  2. If more than two flags are carried the second flag shall be the USN Flag, third flag shall be the NSCC Flag.
  3. The National Flag shall not be fringed.
  4. Drill cards may be taped to the staff of the National Colors
  5. Once having reported in and been given permission to proceed, the full drill shall be executed without breaks.
  6. When completed the Drill Commander reports “This completes ______ unit ___ Drill Sir”
  7. When executing the Drill there shall be no more than ten paces between movements.
  8. The following sequence of movements shall be followed.

Carry COLORS

Forward MARCH

Counter MARCH

Left Turn MARCH

Right Turn MARCH

Colors HALT

Order COLORS

Parade REST

ATTENTION

Carry COLORS

Forward MARCH

Eyes RIGHT

Ready FRONT

Colors HALT

Present COLORS 

JUDGING:

Each Unit shall receive 50 Participation Points.

Units shall earn from 10 to 40 points in each of the following.

?        ?Military Bearing

?        ?Unit Formation

?        ?Appearance

?        ?Adherence to exact procedure

?        ?Guard Commander Performance

 

FIRE FIGHTING - TEAM CO-OPERATION IN AN EMERGENCY MODE  

PROCEDURE:

  1. A team consists of five cadets.
  2. Each team will receive two runs. If a run is stopped by the Judge due to personnel error or safety reasons that run may not be done again and will count as a completed run. If the run fails due to equipment failure the team may re-run at the discretion of the Event Judge.
  3. At the signal to start, the team shall lay out four lengths of 50 ft, 1 ½ inch fire hose, couple it to a Hydrant, pressurize it and knock down a target set at a distance of 225 ft from the hydrant. All cadets MUST be at the nozzle before the hydrant can be charged.

  4. At the line up for the start, hoses may be on the ground or carried, they may be rolled or folded.
  5. The nozzle may not be connected prior to the start of time.
  6. Each Hose length must be initially thrown or rolled to be laid out, past the starting line, not dragged into position.
  7. Coupling must be placed on the ground, not dropped.
  8. All equipment used must have been provided, and approved by the Event Manager.
  9. Cadets must be in uniform, including boots, they may wear a “Flagship” T-shirt during this event.
  10. Cadets may not touch each other or their equipment, including hoses and couplings, until time has started. 

JUDGING:

  1. Each team is allowed two runs, and the event is run against the clock, with the best time used.
  2. Penalties are assessed as follows:

?                    ?5 seconds for each dropped coupling

??                    5 seconds for each leaking coupling

?                    ?5 seconds for each dragged hose

?        5 seconds for each Cadet touching anothers equipment or person before time begins.

  1. Time stops when the target is knocked over. 

SCORING:

Shortest time after Penalty adjustments shall be highest placed 

EQUIPMENT:

  1. Eight 50’ lengths of 1 ½” Fire Hose
  2. One adjustable fog nozzle
  3. One Hydrant Wrench
  4. One Target
  5. Two Stopwatches

 

LINE HEAVING - UNIT TRAINING AND INDIVIDUAL SKILLS  

PROCEDURE:

  1. A team consists of four Cadets.
  2. Each Cadet will be allowed two throws.
  3. The better of the two throws, measured in Feet and Inches shall score.
  4. No practice throws are permitted. However Cadets in the “on deck” area are permitted to prepare the line and place a finger knot, at the scope of the line, 3 - 6 ft from the Ball.
  5. Any form or style of throw is permitted provided that the Cadet's foot does not cross the chalk boundary line.
  6. The Cadet must continue to keep hold of the Line until the monkey fist has landed.
  7. A valid throw must pass between the Gate markers.
  8. A monkey fist landing inside the boundary and then bouncing outside, shall be a valid throw and measured at the point of first impact.
  9. A monkey fist landing outside the boundary lines and then landing inside, shall be judged as an invalid throw.
  10. All measurements shall be taken at the first point of impact.
  11. Changing the configuration of the provided Heaving Line in anyway, except as allowed in number four above, is not permitted, and is subject to disqualification of that throw.
  12. The only Heaving Line permitted shall be the new issue, 100 ft line, with a rubber Monkey fist attached.
  13. A line that stretches out in midair, and is in boundary, but then jerks back to fall short, shall be judged as a 100 ft throw.
  14. Should more than one Cadet achieve the condition in #13 above, then the other of the two throws shall decide final placement. 

JUDGING:

The Longest Three Throws shall be placed highest in order.  

EQUIPMENT:

1. 150’ Fiberglass Tape or Measuring Device

2. Two Heaving Lines 

 

AFTERNOON TEAM EVENTS  

EXHIBITION DRILL WITHOUT RIFLES  

Exhibition Drill team must contain a minimum of six (6) Cadets. 

PROCEDURE:

  1. Exhibition Drill content is limited solely by the ingenuity of the Unit presenting it. The emphasis is on Exhibition, and thus no carrying of Drill cards is permitted.
  2. Team Uniforms and equipment shall comply with USNSCC Regulations.
  3. Drill shall take no less than three (3), and no more than five (5) minutes from start to finish.
  4. The Drill team shall always be presented to the judges at Competition, and to the senior inspecting officer, if the drill is presented at the pass in review.
  5. Military bearing must be maintained at all times. 

JUDGING:

  1. The LPO shall report in to the Judge when called and ready to proceed.
  2. The timing shall start when the first command is given to the Unit.
  3. The timing shall end when the LPO reports "This completes -- unit-- Exhibition Drill Sir". 

SCORING:

  1. The Judges shall rate the Drill Performance giving 10, 20, 30, 40, 50 points for each of the following.

?DIFFICULTY

?UNIQUENESS

?INGENUITY

?PRECISION

  1. The Judges shall gig for each of the following. Each gig shall count as five points.

?                    ?IMPROPER UNIFORM

?                    ?IMPROPER INDIVIDUAL MOVEMENT

?                    ?IMPROPER UNIT EXECUTION OF A MOVEMENT 

  1. Outside time limits shall disqualify the team, producing a “NO SCORE”
  2. Highest final score shall be highest placing.
  3. Each Unit receives 50 Participation Points.
  4. Score shall be the evaluation number plus Participation Points minus gigs. 

EQUIPMENT:

Stopwatch



STRETCHER RACE - DEMONSTRATING TEAM SPEED, SKILL & BASIC FIRST AID KNOWLEDGE 
 

PROCEDURE:

  1. A Team shall consist of Four Cadets.
  2. The event requires that a team of four Cadets, pick up an army litter stretcher and run 150 feet passing the stretcher and all four Cadets thru the window to pick up a patient. Upon arrival at the “patient” they will be told which limb to splint. The splinting will be done with Cadet’s Belts. Patient will be placed on stretcher and carried back to starting line passing the stretcher and Cadets through the window in route.
  3. Each team will be asked only one first aid question which may be posed to any Cadet the Judge wishes or to the whole team.
  4. The “Patient” will be a 125 pound Rescue Dummy.
  5. Cadets must be in uniform, they may wear a “Flagship” T-shirt and tennis shoes during this event. Belts must be regulation cotton web, buckled and passed through all belt loops on their pants.

  6. Feet first coming back thru the port hole 

JUDGING:

  1. One run only is allowed, and time starts when team is set in motion and stops when all four Team members have returned back through the window to the starting position.
  2. During this time penalties for rough handling shall also be applied.
  3. Actual Time plus any five second penalties assessed shall be final time. 

SCORING:

Event is scored for time, and five second penalties are assessed as follows:

??        Stepping over or on the patient.

?        ?Rough Handling of the patient.

?        ?Poor support of the patient while loading into the stretcher.

?        ?Each time patient falls off stretcher.

?        ?Incorrect answer to first aid Medical Question.

?        ?Incorrect placement of the splint or belt retaining straps.

Shortest Final Time shall be highest placing. 

EQUIPMENT:

1. Army Litter Stretcher

2. “Window” device

3. Two Arm and Two Leg Splints

4. One “Oscar” 125 pound Dummy

5. One Stopwatch



AIR RIFLE MARKSMANSHIP

Team shall consist of Four Cadets.

PROCEDURE:

1.      Sporter 177 caliber Air Rifle is used for this event.

2.      Target is located 33 feet from safety line.

3.      Muzzle of rifle can not cross over line.

4.      Weapons must be pointed down range at all times.

5.      Four targets will be set up side-by-side for each team.

6.      Each cadet may fire into only one designated target.

7.      Rifle actions will be kept open when not being loaded or fired.

8.      Fingers will be off triggers until cadets are given the command to commence firing.

9.      Practice round will consist of 10 rounds for each cadet.

10.  The officer in charge of the competition will give the command for the cadets to load and make their weapons ready.

11.  Judges will give the command to fire when ready.

12.  After practice round, each cadet will fire 10 rounds per shooting position (ie prone, standing, and kneeling in that order) into target for event scoring.

13.  Judge gives commands to retrieve targets.

 JUDGING:

  1. All four cadets’ scores for all three shooting positions are added together.
  2. Total score minus penalties is the final team score.
  3. Highest scoring team wins.

 SCORING:

Event is scored for points, and five to twenty point penalties are assessed as follows:

??        Foot/muzzle over safely line before given command to retrieve targets – 5 points.

?        More than ten holes in a single target – 5 points deducted for each addition hole.

            Weapons not pointed down range at all times – 10 points.

?            Firing weapon before given command to commence firing – 20 points.

           

EQUIPMENT:

1. Sporter 177 caliber Air Rifle

2. Safety lines (chalk or spray paint)

KNOT TYING - SPEED, ACCURACY AND KNOWLEDGE

A team shall consist of four (4) Cadets from each Unit, and each Cadet shall have

two runs through the assigned knots. The best timed run shall be the score.

Knots shall be tied using ½” nylon rope. The ends shall be neatly trimmed and

whipped.  

PROCEDURE:

  1. The Knots shall be as follows, done in order.

?        ?Square Knot

??        Bowline on the Body. (Bite must not slip down below the waist)

??        Bowline on the Bite

?        ?Sheep Shank. ( weighted end of line must be not touching the ground)

??        Becket Bend

?        ?Rolling Hitch, (fully formed, top (load) lead taut.).

  1. Each knot incorrectly tied or not attempted shall be given a ten second penalty.
  2. Teams shall start together at the given signal, which starts the time.
  3. They shall individually raise their hands to signal time to stop.
  4. All Knots must be fully formed and SNUG. They do NOT have to be pulled tight.
  5. From the time that a Cadet signals he has finished, until the 'judge has inspected ALL of that competitors knots, no cadet shall touch any knot. Violation will cause an automatic ten second time for that knot whether it is correct or not. 

JUDGING:

  1. The judge shall inspect each knot and pass or fail it. The judge may not "re-form" the knot presented.
  2. He may inspect it for “holding” in the case of the Bowline on the Body, and the Sheep Shank, by gently tugging it.
  3. The Judge's decision is final on each knot, and is not open to "interpretation".
  4. Judges shall not use any "hidden Standards", i.e. their own pet ideas about Knots.

SCORING:  

  1. The run time plus any incorrect or failed knot penalties shall be the time for that run.
  2. The best time calculated from either of the two runs from each Cadet shall be added to compute TEAM SCORE.
  3. Shortest three such times shall be the placing teams in order. 

EQUIPMENT:

1. Knot Tying Gantry

2. Four stopwatches

 

PHYSICAL TRAINING EVENTS

4 events with four different cadets competing in each event (total of 16 cadets).

Mile run

Push-ups

Sit-ups

Pull-ups  

PROCEDURE:

  1. Each PT team event will consist of Four Cadets.
  2. A cadet can not be on more than one PT team event.
  3. High quality athletic shoes must be worn for mile run.
  4. Push-ups must be performed with the back straight, head up, and knees together. Body is lowered to the ground by bending the elbows while keeping the body straight, until the chest touches the ground. Then the body is pushed up, keeping the back straight. Only push-ups performed correctly will be counted. No time limit.
  5. Sit-ups must be performed with the hands clasped behind the head, knees bent at approximately a 120-degree angle, with feet held on the ground by an assistant. Body is raised to an upright position until forehead touches knees, then body is lowered back to ground. 2 minute time limit.
  6. Pull-ups must be performed by first grasping the pull-up bar and hanging straight down. Palms away, at shoulder width. Chin is pulled over the bar. No swinging or bicycling feet as chin is pulled over the bar. No time limit.  

JUDGING:

  1. Mile run must be completed within 10:00 minutes to earn points.
  2. Push-ups, sit-ups, and pull-up must be performed corrected to count. 

SCORING:

Each event will earn points for the top 5 performers:

            1st place – 10 points

            2nd place – 7 points

            3rd place – 5 points

            4th place – 3 points

            5th place – 1 points 

Team with highest points from all four events is the winner. 

EQUIPMENT:

Stopwatch